GUNNHEIM Today we had a lot of progress with Gunnheim. There are now actual weapon pickups, which are hell of a lot of fun. Our brief playtesting sessions escalated to a point where we all stated that it's really time to get back to work, "just after one more level.
Rework meets Gamedev
Hello! Another day, yet another blog post. Yesterday Petri opened up some feelings from our Gunnheim test session.
Answering that casual question – how is our startup doing?
Probably the most frequently asked questions we get a lot - mostly by friends and family members that don't have to live right in the middle of the daily startup buzz - are: "How are you guys doing? "Have you had plenty of work?" "Are you really working full-time on your own business?